Pixel & Production

I have been engaged with Unity since 2010, evolving from an artist and animator into a comprehensive Unity developer and Technical Artist. One notable project is Outpost Delta, where I contributed to the entire art process, from initial concept to final implementation. All artwork was animated using Aesprite, while game logic was crafted in C# within the Unity environment. Additionally, I developed tools in Python to facilitate Emission Atlases and production output, and I created shaders using HLSL. These diverse skills are presently applied to projects for various clients and companies in Unity. I have also invested considerable time in restructuring code architecture from a C++ foundation to a C# framework, focusing on optimizing the front-end experience. My approach to tool and component development is geared towards supporting the needs of artists and sound designers.